This alternative method will allow multiple paint bombs to be used at once, greatly increasing the chances of two bombs colliding with each other in midair, which can be a simple nuisance, or a clever trick to solve a puzzle. Alternatively, you can use a logic_timer instead using the output above, just change OnExploded to OnTimer. This how Valve does their droppers in Portal 2. Put this output in your prop_paint_bomb:.Give it a name like paint_bomb_spawner and set Point_template To Spawn to paint_bomb_temp. Give it a name like paint_bomb_temp and set Template 01 to paint_bomb. Place a prop_paint_bomb, and give it a name like paint_bomb.If you want to create paint bombs, follow these steps in place of an info_paint_sprayer: Depending on your model, you may want to change skins or play animations when enabled or disabled.If there is anything that enables or disables the gel dropper, send Start and/or Stop inputs to the info_paint_sprayer.Place an info_paint_sprayer inside the dropper, and tune it to your liking.Place a dropper prop, including any visible pipes.The game will recognize what it is though. Note: Hammer may warn you that this is invalid.
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